Blinn’s Law and the paradox of increasing performance

 

Painters have their brushes, sculptors have their chisels and VFX artists have their powerful workstations. All trades rely on specialized tools to get the job done, but what happens when rapidly advancing technology is applied to the modern creative process? As a 3D artist, what are the advantages of upgrading and utilizing the latest processing power? One of the obvious answers would be that your renders will finish in less time. While this is certainly a key advantage, one could argue that it is just the low hanging fruit when deciding whether or not to upgrade your hardware.

Let’s think of a writer and the tools they use. Modern writers can churn out words, make edits, check spelling, and receive feedback at speeds that Shakespeare could only dream of. Does this mean that writing is easier today than it was 400 years ago? While it’s clear that the speed at which one can write is drastically faster today, it still takes about the same time to write a novel.

Herein lies the paradox. Why can’t a writer complete a novel in ten days given the advantage of modern computers? The answer is because technological advances in the writing process have presented an opportunity for more creative iterations. More plots to explore and characters to develop.

Blinn’s Law and the paradox of increasing performance

Original post by Joe Pizzini

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Painters have their brushes, sculptors have their chisels and VFX artists have their powerful workstations. All trades rely on specialized tools to get the job done, but what happens when rapidly advancing technology is applied to the modern creative process? As a 3D artist, what are the advantages of upgrading and utilizing the latest processing power? One of the obvious answers would be that your renders will finish in less time. While this is certainly a key advantage, one could argue that it is just the low hanging fruit when deciding whether or not to upgrade your hardware.

Let’s think of a writer and the tools they use. Modern writers can churn out words, make edits, check spelling, and receive feedback at speeds that Shakespeare could only dream of. Does this mean that writing is easier today than it was 400 years ago? While it’s clear that the speed at which one can write is drastically faster today, it still takes about the same time to write a novel.

Herein lies the paradox. Why can’t a writer complete a novel in ten days given the advantage of modern computers? The answer is because technological advances in the writing process have presented an opportunity for more creative iterations. More plots to explore and characters to develop. Continue reading

GPU Rendering vs. CPU Rendering – A method to compare render times with empirical benchmarks

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As GPU render engines become more popular and feature rich, you may be thinking (for the purposes of final frame rendering) that it’s time to jump in and integrate GPUs into your workflow. The driving force behind a migration to GPU rendering has always been speed. In fact, BOXX customers frequently ask, “How much faster is GPU rendering as compared to CPU rendering?” This is a tricky question to answer because of the many variables involved.

The goal of this article is to provide a better understanding of image quality with respect to the render times of different rendering engines using different compute devices. We’ll also propose a method to accurately compare CPU rendering to GPU rendering.

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