How to Configure Your SOLIDWORKS Workstation

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Your guide to Processors, Solid State Drives, Graphics, Memory, & More. 

If you’re in the market for a SOLIDWORKS workstation, you should begin by asking three basic questions about your workflow:

  1. How big are my assemblies?
  2. How many geometric surfaces do I have?
  3. How complex are my parts files?

> Based upon your responses, you can begin to formulate a plan.

Start with Core(s)
Selecting the number of processing cores in your workstation is critical. SOLIDWORKS is a frequency bound application (meaning that it predominantly uses only one core). Since the frequency of that core determines performance more than any other variable, a workstation with less cores (but higher frequency) is ideal. If you’re running only SOLIDWORKS and absolutely nothing else, you could actually get by with as little as two cores. But realistically, since you have an OS, you’ll need two cores dedicated to the OS and two to run SOLIDWORKS.

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Into Tomorrow Interviews BOXX Technologies On Workstation Technology

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Dave Graveline is the founder, Host & Executive Producer of “Into Tomorrow” in addition to being President of the Advanced Media Network”.

Dave is also a trusted and familiar voice on many national commercials & narrations in addition to being an authority in consumer tech since 1994. He is also a former Police Officer and an FBI Certified Instructor.

Listen to Dave interview BOXX Sr. Product Marketing Manager Chris Morley about what makes a workstation tick, what sets it apart from a personal computer, and what’s exciting about the future of workstations.

Alternatively you can download the podcast here. Like what you hear? Subscribe to Into Tomorrow: iTunes | Android | RSS | More Subscribe Options

Have questions? Fill out the form below and a BOXX performance specialist will be happy to talk to you about your workflow and will help design a solution that will keep you creating, and not waiting.

The Animator – Webster Colcord

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Meet Webster Colcord, the animator and motion capture artist who relied on a battle-scarred BOXX workstation to bring Ted to life.

By John Vondrak

A native of Eugene, Oregon, animator Webster Colcord went to work for Vinton Studios right out of high school, cutting his teeth on projects like the Emmy Award-winning A Claymation Christmas Celebration and Michael Jackson’s Moonwalker. This was followed by years of freelance and studio work that includes countless commercials and Hollywood productions like James and the Giant Peach, Antz, and X-Men: Days of Future Past. Most recently, Webster has earned raves for his outstanding motion capture work on Seth MacFarlane’s Ted films. Currently animation supervisor at Atomic Fiction (Star Trek: Into Darkness, Flight, Cosmos) in Oakland, CA, Webster generously agreed to share his time by taking a few questions.

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