Miroslav Dimitrov of Bentley Motors Reviews BOXX renderPRO

  Many people make the wrong assumptions that all designers and creative people work on Mac computers – Totally Wrong! Despite their “Pro” name, MacBookPros and MacPros are just good looking consumer grade computers ideal for photographers, graphic designers and home enthusiasts. When it comes to demanding professional work however, we are talking about BOXX,…

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The DEVELOP3D Review: BOXX APEXX 2 + BOXX renderPRO 2

Ray trace rendering is arguably the most computationally intensive process in any product development workflow. It is highly multi-threaded so it absolutely hammers all of a workstation’s CPU cores. It is also extremely scalable, so doubling the number of cores can, in many cases, halve the render time. CAD software is very different in that…

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Engineered with SOLIDWORKS for SOLIDWORKS Users

As a 3D CAD engineer or product designer, SOLIDWORKS enables you to transform ideas into new, innovative products. No one know understands this better than BOXX Technologies’ engineering team, the elite professionals who rely on the CAD application to design custom chassis for all of our APEXX workstations and one-of-a-kind renderBOXX and renderPRO dedicated rendering…

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First in Line

Windsong Productions takes their business to the APEXX By John Vondrak When BOXX announced the introduction of the APEXX 5, the most advanced workstation in the world, Windsong Productions, an up-and-coming Central Valley, California production studio, was first in line—thanks to the legwork of lead colorist and motion graphics artist Jeremiah Belt. An avid BOXXer,…

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GPU Rendering vs. CPU Rendering – A method to compare render times with empirical benchmarks

As GPU render engines become more popular and feature rich, you may be thinking (for the purposes of final frame rendering) that it’s time to jump in and integrate GPUs into your workflow. The driving force behind a migration to GPU rendering has always been speed. In fact, BOXX customers frequently ask, “How much faster is GPU rendering…

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